{"id":51,"date":"2024-12-02T06:01:10","date_gmt":"2024-12-02T06:01:10","guid":{"rendered":"https:\/\/tnportfolio.online\/?p=51"},"modified":"2025-03-07T22:32:32","modified_gmt":"2025-03-07T22:32:32","slug":"university-final-project","status":"publish","type":"post","link":"https:\/\/tnportfolio.online\/index.php\/2024\/12\/02\/university-final-project\/","title":{"rendered":"University Final Project"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"802\" height=\"632\" src=\"https:\/\/tnportfolio.online\/wp-content\/uploads\/2024\/12\/image.png\" alt=\"\" class=\"wp-image-52\"\/><\/figure>\n\n\n\n<p>This was the final project I did for my degree at Norwich University of the Arts. It is created in OpenGL, it generates terrain and handles player collision with terrain, you can download the source code <a href=\"https:\/\/github.com\/TorpidGamer\/Y3FinalProj2\/\">here<\/a><\/p>\n\n\n\n<p>I followed Sebastion Lague&#8217;s Procedural Terrain Generation series <a href=\"https:\/\/www.youtube.com\/watch?v=wbpMiKiSKm8&amp;list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3\">https:\/\/www.youtube.com\/watch?v=wbpMiKiSKm8&amp;list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3<\/a> to create the terrain generation code, I used the principles taught in the series to create a version that works on C++ and OpenGL<\/p>\n\n\n\n<p>For the collision algorithm I used Seperating Axis Theorum, I needed to split the terrain generation into small chunks in order to get around the algorithms inability to handle concave shapes<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This was the final project I did for my degree at Norwich University of the Arts. It is created in OpenGL, it generates terrain and handles player collision with terrain<\/p>\n","protected":false},"author":1,"featured_media":52,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[4],"class_list":["post-51","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-project"],"_links":{"self":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts\/51","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/comments?post=51"}],"version-history":[{"count":3,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts\/51\/revisions"}],"predecessor-version":[{"id":66,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts\/51\/revisions\/66"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/media\/52"}],"wp:attachment":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/media?parent=51"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/categories?post=51"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/tags?post=51"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}