{"id":30,"date":"2024-12-02T17:23:44","date_gmt":"2024-12-02T17:23:44","guid":{"rendered":"https:\/\/tnportfolio.online\/?p=30"},"modified":"2024-12-02T17:25:41","modified_gmt":"2024-12-02T17:25:41","slug":"unity-time-manipulation-project","status":"publish","type":"post","link":"https:\/\/tnportfolio.online\/index.php\/2024\/12\/02\/unity-time-manipulation-project\/","title":{"rendered":"Unity Time Manipulation Project"},"content":{"rendered":"\n<p>My favourite mechanic in games is the ability to manipulate time, such as Prince of Persia: The sands of time allowing the player to rewind time, so I wanted to replicate it.<\/p>\n\n\n\n<p>The rigidbodies&#8217; movement is stored in steps so that rewinding or stopping doesnt change its velocity or where it&#8217;ll end up. A feature I&#8217;d like to add is the ability to add velocity to stopped objects similar to the statis ability from The Legend of Zelda: Breath of the wild<\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/TorpidGamer\/TimeStop\">https:\/\/github.com\/TorpidGamer\/TimeStop<\/a><\/p>\n\n\n\n<p>Controls;<br>WASD: Movement.<br>Q: Stop Time.<br>R: Rewind Time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My favourite mechanic in games is the ability to manipulate time, such as Prince of Persia: The sands of time allowing the player to rewind time, so I wanted to replicate it.<\/p>\n","protected":false},"author":1,"featured_media":43,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[4],"class_list":["post-30","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-project"],"_links":{"self":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts\/30","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/comments?post=30"}],"version-history":[{"count":5,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts\/30\/revisions"}],"predecessor-version":[{"id":46,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/posts\/30\/revisions\/46"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/media\/43"}],"wp:attachment":[{"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/media?parent=30"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/categories?post=30"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tnportfolio.online\/index.php\/wp-json\/wp\/v2\/tags?post=30"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}