Unity Time Manipulation Project
My favourite mechanic in games is the ability to manipulate time, such as Prince of Persia: The sands of time allowing the player to rewind time, so I wanted to replicate it.
The rigidbodies’ movement is stored in steps so that rewinding or stopping doesnt change its velocity or where it’ll end up. A feature I’d like to add is the ability to add velocity to stopped objects similar to the statis ability from The Legend of Zelda: Breath of the wild
https://github.com/TorpidGamer/TimeStop
Controls;
WASD: Movement.
Q: Stop Time.
R: Rewind Time.