About Me
This is my portfolio, It is run on a self hosted server which I built and setup myself using Linux and Ubuntu
Game Development Projects
OpenGL Physics Test
Created without any libraries outside of the included opengl maths libraries, this project includes collision detection and resolution.
Unity Time Manipulation Project
My favourite mechanic in games is the ability to manipulate time, such as Prince of Persia: The sands of time allowing the player to rewind time, so I wanted to replicate it.
University Final Project
This was the final project I did for my degree at Norwich University of the Arts. It is created in OpenGL, it generates terrain and handles player collision with said terrain, you can download the source code here I followed Sebastion Lague’s Procedural Terrain Generation series https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 to create the terrain generation code, I used […]
NUA Internal Games Jam – Brewmaster
During this game jam I created an inventory system to hold, cycle and manage potions. I also created the potion crafting system which takes a combination of four buttons and uses them to find a corresponding recipe to create a potion that is then placed into the inventory and programmed the UI. The download can […]